HTML For the World Wide Web, Elizabeth Castro: Part 3

Chapter 4 & 5: Creating Images and Using Images

Chapter 4 about creating images you can ignore. It still deals with antiquated hardware limitations with respect to connection speed and monitor colour depth. Today, with connections allowing to stream video and online gaming the connection speed is not the same concern it was in 2000. Of course, if you are using images just to show them on the web page=screen then it makes no sense to use large high quality images. It will just take time more loading without adding benefit. Sizing your images correctly still makes sense but it is not something to be paranoid about like in 1999 when loading a webpage with heavy images could take minutes with a slow modem. There is also a discussion about interlacing images using browser safe colours. The chapter reminded me about animated gifs and software to create those but you are better off doing a google search for up to date pointers in that area. Chapter 5 is also outdated but more relevant. Main problem here is that it applies styling to the image through attributes of the image tag which should now all be handled with css. Most of this still works but there is no point to do this in this out dated way. You can also achieve the same effect by applying inline css with the style attribute. This makes it HTML5 compliant and you can then switch to internal or external css easily.

book cover HTML For the World Wide Web

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